

Also, the boost marginalizes some of Sonic's other abilities like the Spin Dash. You can see less in front of Sonic with the 2D camera perspective. Also, I don't really like how it always switches between the 2D and 3D camera perspectives. However, I think that it relies too much on making the players react quickly to obstacles and other things that briefly appear on the screen. The Boost style of gameplay is fun as well. The Adventure style of gameplay can be easily adapted for different things and I think that the Adventure gameplay style still has a lot of potential. In each of those games, the characters have a lot of aerial mobility, which I like compared to the boost games. I think that the Adventure gameplay style is the most flexible of the choices given.

But I do have a problem playing find-the-emerald-fragment with knuckles or walking around in a stompy and cumbersome robot as tails. I had no problem playing as tails and knuckles in the original 2D games, and I had no problem playing Blaze in sonic rush. If it's one thing that's clear to me, it's that we just want to play as sonic, or at least characters with very similar control schemes. Something that was basically perfected in Sonic Generations. It's only during Sonic unleashed they actually got some new talent in to create a graphics engine, control scheme and level design that actually compliments running fast and free in 3D. And sonic 2006 was an adenture style game, and that was. Why are the adventure style games so popular? Even within Adventure 2, the most popular parts of the games are the sonic and shadow levels where you get to actually go fast, and with lots of issues. Interesting in that people are showing a tendancy to go towards games with some of the biggest issues.
